Shane Burkholder

writer and game designer

The Substrate of the Purely Villainous

Any true aficionado of the villainous–of antagonists in film, literature, interactive media–knows that the truly diabolical are not those with mundane or even sympathetic aims. They are those whose reprehensibility is alien to us, unnerving in their capacity for estrangement from the normal motivations which occupy our species. We, as consummate consumers, eventually tire of […]

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What Happens When They Give Up?

It is important to note the chief similarity between main and side characters. That is, at any point, a main character might become a side character and vice versa. Their lives could stop. This is what helps them achieve personhood, this imagining them as people with control over their lives and not bound to some […]

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Interuptions of Inference

It’s important not to interrupt yourself, but it’s even more important not to interrupt the other person. In writing or in speaking, interruptions can be disastrous. Reading isn’t any different, and the dialogue writers hold with their readers is (or should be) as sacrosanct as that which we might have with a friend or close […]

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Scene Geography

Where things are is almost as important as the things that are being said. Oftentimes it is enough to address objects or terrain or the layout of a structure as these are met by the character who is moving through them; sometimes, it is even necessary. Detailing the scene in sum before the characters have […]

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