Shane Burkholder

writer and game designer

The Substrate of the Purely Villainous

Any true aficionado of the villainous–of antagonists in film, literature, interactive media–knows that the truly diabolical are not those with mundane or even sympathetic aims. They are those whose reprehensibility is alien to us, unnerving in their capacity for estrangement from the normal motivations which occupy our species. We, as consummate consumers, eventually tire of […]

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Digging

Imagine you are digging a hole. You’ve your shovel or your pick, your drill or your laser or your pet conqueror-worm. The earth disappears beneath you. Your progress is unfathomable and in another day’s time that progress will remain unfathomable. To have come so far, so fast. Then the familiar crunch and rasp of soil […]

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Technocapitalist Messiah

I’ve just watched Steve Jobs. Yes, the movie from 4 years ago depicting Jobs’ rise from the humble hanger-on of Wozniak’s demonstrably more innovative coattails to cultural entity that devoted most of his life to obfuscating the fact that he used to be just some fuckwad. My derision and special disdain for Steve Jobs and […]

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The New Metric

Increasingly I feel like the only number that matters in game reviews is not the Metacritic score, but the amount of hours the player can sink into the game. There are as many AAA heavy-hitters in this category as there are indie games. A game can have the most beautiful environments, the most intuitive gameplay, […]

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Scene Geography

Where things are is almost as important as the things that are being said. Oftentimes it is enough to address objects or terrain or the layout of a structure as these are met by the character who is moving through them; sometimes, it is even necessary. Detailing the scene in sum before the characters have […]

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