Shane Burkholder

writer and game designer

Scene Geography

Where things are is almost as important as the things that are being said. Oftentimes it is enough to address objects or terrain or the layout of a structure as these are met by the character who is moving through them; sometimes, it is even necessary. Detailing the scene in sum before the characters have […]

Continue Reading

How Many More Doors Need Stopping?

I’ve never picked up his stuff, mostly because I’m forever whittling down a massive backlog, but someone finally tried explaining the appeal of Brandon Sanderson to me. I’m not sold. The person’s love for his books, namely the Stormlight Archive series, stemmed from his non-traditional style. I was not aware he had one, much less […]

Continue Reading