It’s an experience, and I don’t say that lightly. I’ve been religiously playing games since I was old enough to hold a controller and reach all the buttons. Before I could go through the whole alphabet, I could go through every level of Super Mario World. So when I say that Cyberpunk 2077 is one […]
Continue ReadingThe Substrate of the Purely Villainous
Any true aficionado of the villainous–of antagonists in film, literature, interactive media–knows that the truly diabolical are not those with mundane or even sympathetic aims. They are those whose reprehensibility is alien to us, unnerving in their capacity for estrangement from the normal motivations which occupy our species. We, as consummate consumers, eventually tire of […]
Continue ReadingHe Took An (Existential) Arrow To The Knee (Soul)
I’m not going to lead with my usual narrative build-up. The seed of this post is so well-known as to be a cultural artifact for anyone below the age of 40 and over the age of 10. Indeed, no sooner will someone within this demographic hear the words “I used to be an adventurer like […]
Continue ReadingDigging
Imagine you are digging a hole. You’ve your shovel or your pick, your drill or your laser or your pet conqueror-worm. The earth disappears beneath you. Your progress is unfathomable and in another day’s time that progress will remain unfathomable. To have come so far, so fast. Then the familiar crunch and rasp of soil […]
Continue ReadingDiminishing Returns at the End of the World
I finally figured it out, and it’s embarrassing that it took me so long. I’ve recently started playing Fallout 4 for what is probably the fourth time, the previous three unsuccessful attempts at finishing it. Which is a problem in its own right. It has probably the worst plot setup of any modern game, if […]
Continue ReadingTechnocapitalist Messiah
I’ve just watched Steve Jobs. Yes, the movie from 4 years ago depicting Jobs’ rise from the humble hanger-on of Wozniak’s demonstrably more innovative coattails to cultural entity that devoted most of his life to obfuscating the fact that he used to be just some fuckwad. My derision and special disdain for Steve Jobs and […]
Continue ReadingWhat Happens When They Give Up?
It is important to note the chief similarity between main and side characters. That is, at any point, a main character might become a side character and vice versa. Their lives could stop. This is what helps them achieve personhood, this imagining them as people with control over their lives and not bound to some […]
Continue ReadingInteruptions of Inference
It’s important not to interrupt yourself, but it’s even more important not to interrupt the other person. In writing or in speaking, interruptions can be disastrous. Reading isn’t any different, and the dialogue writers hold with their readers is (or should be) as sacrosanct as that which we might have with a friend or close […]
Continue ReadingThe New Metric
Increasingly I feel like the only number that matters in game reviews is not the Metacritic score, but the amount of hours the player can sink into the game. There are as many AAA heavy-hitters in this category as there are indie games. A game can have the most beautiful environments, the most intuitive gameplay, […]
Continue ReadingScene Geography
Where things are is almost as important as the things that are being said. Oftentimes it is enough to address objects or terrain or the layout of a structure as these are met by the character who is moving through them; sometimes, it is even necessary. Detailing the scene in sum before the characters have […]
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